Heroes of the Storm

Heroes of the Storm Discussions

6:21 am, December 6, 2017
107

2018 Gameplay Update: A More Meaningful Early Game

0

As mentioned in the BlizzCon 2017 opening ceremony and during our “What’s Next” panel, we will soon be introducing an array of significant changes for Heroes of the Storm’s early game as part of our 2018 Gameplay Update. Read on for an in-depth look at some of the adjustments coming to the Nexus later this month, as well as our reasoning behind them.


What’s Changing and Why

The early game in Heroes of the Storm typically breaks down into two parts: the laning phase and initial battleground objectives. The laning phase offers opportunities for players to have small skirmishes in each lane, show off individual skill by outplaying opponents, and get in some early structure damage. During most games, the laning phase currently ends more quickly than we’d like, and outplaying an opponent in a lane doesn’t have much tangible impact on a match as a result.

With this in mind, we wanted to revisit these experiences to explore ways we could make improvements. We’ve re-evaluated our approach to many aspects of the early game, and made a variety of changes to structures, regeneration globes, mercenary camps, and even our objective spawns, to make laning more meaningful throughout a match.


Structures

Ammunition Removed

Currently, towers, forts, and keeps have a limited number of shots and regenerate ammo slowly. Often, players will quickly defeat a minion wave, and then play safe while their own minions push enemy towers and drain ammunition. We wanted to revisit this relationship to see if we could find a way to encourage more offensive play in-lane.

After testing a variety of changes internally, we decided to remove structure ammunition, effectively giving towers, forts, and keeps an infinite number of shots. Since ammo can no longer be depleted, we’ve also reduced structure damage to minions, and increased minion damage to help them hit a little harder. These changes should give players a bit more incentive to attack with their minion waves in order to deal more meaningful damage to opposing towers.

Standalone Towers Removed

We also began re-evaluating individual structures, and found the standalone towers near forts and keeps aren’t coming into play as often as we’d hoped. Once they do, it’s usually too late, and the other structures have already been destroyed. Standalone towers can also block defenders during critical moments, making it easier for enemies to predict their movements and pick them off.

As a result, we’ve decided to remove standalone towers, and have been happy with how this has played out in testing so far. In fact, we’ve already tried out this change in the live game with our newest battleground, Volskaya Foundry, which was released earlier this year without standalone towers. To compensate for the removal of standalone towers, we've rolled some of their stats into surrounding gate towers, forts, and keeps, to beef them up and help maintain the relationships between fortifications and battleground objectives.

True Sight

Characters like Abathur and Murky commonly rely on standalone towers as protection against stealth Heroes like Zeratul, who are looking to hunt them down. Removing those towers makes these Heroes more vulnerable, but we still want players to be able to defend their fortifications effectively. We’ve given True Sight to Forts and Keeps, which already exists on the Core and reveals any enemy stealth Heroes who enter the structure’s attack range. Despite the removal of standalone towers, players should feel a little safer while trying to hold off attacks.


Regeneration Globes

We like what regeneration globes currently do for the game, but also wanted to see if there were any changes we could implement to make them even more impactful. Currently, they encourage players to consider how they approach fights over minion waves in order to maximize sustain and keep up the pressure in a lane. They also disappear if no allies pick them up after a few seconds.

We’ve tweaked regeneration globes so they instead switch from allied to neutral after 3 seconds and remain available for either team to pick up for an additional 3 seconds. This will give players more opportunities to think critically about how to win their lanes, and skilled players will be able to grab up to twice as many globes as before.


Battleground Mechanics

In addition to making the laning phase in Heroes more meaningful, we want to give players more time to make an impact and show off their skill in the early game before they are pulled away to contest an objective. As a result, we’re going to push back our initial objective timers a bit in order to provide that space. We’re also planning to simplify timers across all battlegrounds, and give earlier objective notifications so that players can make the most of the laning phase in each match.

Objective Timers, Simplified

While having a large number of unique battlegrounds to compete on offers a wide variety of strategies and dynamic gameplay, it also means players have a lot to keep in mind from one game to the next. Thus far, many of our battlegrounds have had differing rulesets and timers that players need to memorize, and we want to simplify this so they are easier to remember across the board.

  • The first objective will now spawn 1 minute and 30 seconds into a match on the following battlegrounds:
    • Blackheart’s Bay
    • Braxis Holdout
    • Dragon Shire
  • The first objective will now spawn 3 minutes into a match on the following battlegrounds:
    • Battlefield of Eternity
    • Cursed Hollow
    • Garden of Terror
    • Haunted Mines
    • Infernal Shrines
    • Sky Temple
    • Towers of Doom
    • Warhead Junction
  • We’ve been happy with Tomb of the Spider Queen and Volskaya Foundry, so we will not be changing the initial timers on these battlegrounds.

Earlier Objective Information

Since we were already making objective timers more uniform, we felt that players would benefit from consistent and earlier warnings about upcoming objective spawns. Going forward, players will receive 30 second objective spawn warnings across all battlegrounds so that teams are able to coordinate, reposition, and change lanes in time.

Additionally, to give players even more information to work with, the minimap will now indicate where the next objective will appear on battlegrounds with a variety of objective spawn locations. These objective icons will appear on the minimap shortly after game start, as well as a few moments after the previous objective or event has come to an end. This will allow players ample time to plan ahead before the next objective, and give them opportunities to think about when they should take a mercenary camp, which lane they should push, and what their strong lane should be well before each objective activates.

Match Length

We believe the sweet spot for match length in Heroes is around 20 minutes, and maintaining that has been a crucial part of our approach to these objective changes. We haven’t seen game times increasing during internal testing or the PTR, and we'll continue to keep a close eye on this once these changes are live.


Mercenary Camps

We revisited many of our mercenary camps to ensure they’re offering diverse strategic options, and having a noticeable impact when they are utilized to their full potential. Below, we’ve highlighted significant changes for Knights, Hellbats, and Siege Giants, but we’re also going to monitor our other mercenary camps to make sure they remain powerful across all stages of a match.

Knight Camps

We felt the removal of tower ammunition weakened the role of Knight Camps a bit, and we wanted to ensure they maintain a unique identity and purpose. To achieve this, we’re giving Knight Camps more pushing power through the Knight Wizard, who will now emit a spell armor aura to buff all nearby allied units, including Heroes. This should make Knights a more formidable force when they’re barreling down a lane, especially when accompanied by Heroes.

Hellbat Camps

We’d like Hellbats to offer a more engaging experience during lane combat than they currently do. In addition to a few balance tweaks, enemies hit by their basic attacks will now have their armor slightly reduced for a few seconds. This armor reduction effect can stack, so players will want to be more careful about how they approach enemy Hellbats in a lane—it can be quite punishing to take on the opposing team when Hellbats are near.

Siege Giant Camps

While we’re happy with Siege Giants for the most part, we found that we could improve on their role further by adjusting their basic attacks. Going forward, players will now be able to dodge defending Siege Giant attacks while fighting them in their camps. By paying close attention and dodging consistently, players will be able to capture Siege Giants without taking damage. Players can already dodge Siege Giant attacks in lanes, but this isn't as clear as it could be, so we’re going to tweak those visual effects so players know exactly when to dive out of the way.


All of these changes amount to significant adjustments to the game as a whole, but we’re still very happy with Heroes of the Storm’s core gameplay. With the 2018 Gameplay Update, we’re primarily looking to improve on areas of the game we think are already fun in order to make them even better, and we appreciate your continued feedback as you playtest in the Public Test Realm.

Until next time, we’ll see you in the Nexus!

InvisibleDividerLine_800x50.png

References



Comments

Comments will display as plain text only ×

Report Spam or Abuse

Are you sure you want to report this submission for spam or abuse?

Clicking yes will report this post to the site administrator for review.

Yes No ×

Others in Heroes News Feed

Heroic Deals: April 17 – 23, 2018

7:21 am, April 18, 2018 Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and [..] View

Heroes of the Storm PTR Patch Notes – April 16, 2018

7:21 pm, April 16, 2018 Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 23. As always, if you encounter any bugs during your PTR play sessions, please s [..] View

In-Development: Deckard, New Skins, and More!

7:21 pm, April 16, 2018 Grab a Tome of Town Portal, as many potions as you can carry, and prepare to explore the mysteries of the Nexus with our newest Support, Deckard Cain! Alongside his arrival in our next patch, we& [..] View

Heroes of the Storm Development Updates – April 12, 2018

7:21 am, April 13, 2018 As many of you are aware, there’s been a lot of feedback and community conversation about topics like matchmaking, ranked play, new Hero balance, and player toxicity. It’s clear to [..] View

Heroes Brawl of the Week, April 13, 2018: AzmoDUNK!

7:21 pm, April 12, 2018 This week’s brawl is the AzmoDUNK Brawl. Rain down globes on your enemies with the Lord of SLAM himself, AzmoDUNK! Rules: Here comes the lord of SLAM! Everyone plays as Azmodunk on Tomb o [..] View

Heroes of the Storm Patch Notes – April 11, 2018

7:21 am, April 12, 2018 Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes. Quick Navigation: Heroes Bug Fixes Heroes Assassin Multiclass Specialist S [..] View

Heroic Deals: April 10 – 16, 2018

7:21 am, April 11, 2018 Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and [..] View

Get Ready for BlizzCon® 2018

7:21 pm, April 9, 2018 Team up with your friends and family and get ready for a journey to Southern California for BlizzCon® 2018, Blizzard’s epic celebration of games and esports and the communities that [..] View

Heroes Brawl of the Week, April 6, 2018: Deadman’s Stand (Heroic)

7:21 am, April 6, 2018 If only we had TIME! With a little breathing room, Mira Han could get the Core up and running and give us enough juice to activate the Psi Disruptor, wiping out the Omegaswarm and saving us all from c [..] View

Heroic Deals: April 3 – 9, 2018

7:21 am, April 4, 2018 Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and [..] View

New Rewards for Twitch Prime Members!

7:21 pm, April 2, 2018 Over the coming months, all Twitch Prime members will be able to claim some incredible Heroes of the Storm loot in the form of Loot Chests and a new mount*! When the event kicks off in April, all me [..] View

Unlock your Celestial Ursa Mount

7:21 pm, March 30, 2018 Available with our most recent patch, we are saddling the stars and sending them roaring into the Nexus with our new Celestial Ursa mount! Check out a clip of this star-studded bear below, and if you& [..] View

Heroes of the Storm Hotfix Notes – March 30, 2018

7:21 pm, March 30, 2018 We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes. Bug Fixes Battlegrounds Structures: Fixed an issue in which certain Abilities could be used to move Stru [..] View

Heroes of the Storm at PAX East 2018

7:21 am, March 28, 2018 The Heroes of the Storm team is bringing some exciting things to show fans at PAX East, but you're invited to watch it from home too on PAX's own Twitch channel! Panel Information What: Heroes of th [..] View

Heroes of the Storm Patch Notes – March 27, 2018

7:21 pm, March 27, 2018 Fenix joins the Nexus with our most recent Heroes of the Storm patch, and we’re celebrating StarCraft’s 20th anniversary with new rewards, bundles, portraits, and more! NOTE: Oran [..] View

Heroes Brawl of the Week, March 30, 2018: Deadman’s Stand (Normal)

7:21 pm, March 27, 2018 If only we had TIME! With a little breathing room, Mira Han could get the Core up and running and give us enough juice to activate the Psi Disruptor, wiping out the Omegaswarm and saving us all from c [..] View

Heroic Deals: March 27 – April 2, 2018

7:21 pm, March 27, 2018 Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and [..] View

Brawl with the Blues: Fenix!

6:21 am, March 24, 2018 Does your heart yearn for an epic battle? Join Fan "Fan" Yang and a member of Fenix's design team, Alex Neyman, for this episode of Brawl with the Blues! They'll be diving into bringing the [..] View

Heroes Brawl of the Week, March 23, 2018: Industrial District

6:21 am, March 23, 2018 This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and [..] View

Heroes of the Storm Balance Patch Notes – March 21, 2018

6:21 pm, March 21, 2018 Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes. Quick Navigation: Battlegrounds Heroes Bug Fixes Battlegrounds Towers of Doom Inc [..] View

Heroic Deals: March 20 – 26, 2018

6:21 am, March 21, 2018 Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and [..] View

In-Development: Fenix, StarCraft Anniversary, and Much More!

6:21 pm, March 19, 2018 Fenix, a new StarCraft Assassin Hero, is set to warp into Heroes of the Storm with our next patch! Alongside his arrival, we’re celebrating StarCraft’s 20th Anniversary, with new [..] View

Heroes of the Storm PTR Patch Notes – March 19, 2018

6:21 pm, March 19, 2018 Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please s [..] View

Heroes Brawl of the Week, March 16, 2018: Mineral Madness

6:21 pm, March 15, 2018 Rally your troops and prepare to battle over the Koprulu Sector’s most valuable resource – Minerals! To celebrate StarCraft’s 20th anniversary, this week’s Braw [..] View

Weekly Collection Update: March 13 – 20, 2018

6:21 am, March 14, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

Heroes of the Storm Hotfix Notes – March 9, 2018

6:21 am, March 10, 2018 We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes and introduce a balance change. Quick Navigation: Heroes Bug Fixes Heroes Warrior Sonya Return t [..] View

Heroes Brawl of the Week, March 8, 2018: Mage Wars

6:21 am, March 9, 2018 This week’s Heroes Brawl is Mage Wars! Master the arcane, cold, fel, voodoo, and chronal arts in this mystical battle of the magical variety. Be the first team of spell-slingers to take down [..] View

Heroes of the Storm Patch Notes – March 6, 2018

6:21 pm, March 6, 2018 Our most recent Heroes of the Storm patch is now available for play, featuring Hero updates for Sonya and Medivh, new Enforcer skins, and more! NOTE: Orange text indicates a difference between the [..] View

Weekly Collection Update: March 6 – 12, 2018

6:21 pm, March 6, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

2018 Ranked Season 2 Dates and Rewards

6:21 pm, March 1, 2018 Our second ranked season of 2018 is about to begin, and we’ve got a new set of rewards that you can earn by playing ranked games in the coming months. Read on for details! Season Roll Dates [..] View

Weekly Collection Update: Feb 27 – Mar 6, 2018

6:21 am, February 28, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

In-Development: Hero Updates, Enforcer Skins, and More!

6:21 pm, February 26, 2018 Our next patch is coming to the Heroes of the Storm during the week of March 6. With it, we’re implementing gameplay updates for Medivh and Sonya, and bringing the Nexus to order with new [..] View

Upcoming Sonya and Medivh Gameplay Updates

6:21 pm, February 26, 2018 Launching in all regions with next week’s patch, we’re smoothing feathers and sharpening blades with gameplay updates for both Medivh and Sonya. Read on for a high-level descriptio [..] View

Heroes of the Storm PTR Patch Notes – February 26, 2018

6:21 pm, February 26, 2018 Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 5. As always, if you encounter any bugs or other issues during your PTR play s [..] View

Heroes Brawl of the Week, February 23, 2018: Hammer Time

6:21 pm, February 22, 2018 This week’s brawl is Hammer Time! An explosive twist on a typical match, Hammer Time lets you call down the thunder and claim Belltowers on Towers of Doom with 10 Sgt. Hammers. Rules Que [..] View

Introducing: Voice Communication

6:21 pm, February 21, 2018 We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad [..] View

Heroes of the Storm Patch Notes – February 21, 2018

6:21 pm, February 21, 2018 We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes. Quick Navigation: General Heroes Bug Fix [..] View

Weekly Collection Update: Feb 20 – 27, 2018

6:21 am, February 21, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

Heroes Brawl of the Week, February 16, 2018: Lost Cavern

6:21 am, February 16, 2018 This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy C [..] View

Heroes of the Storm Hotfix Notes — February 14, 2018

6:21 pm, February 14, 2018 We’ve just released a new Heroes of the Storm patch to apply a few bug fixes. Bug Fixes Heroes, Talents, & Abilities Genji: Fixed an issue preventing certain cleave attacks, such [..] View

Weekly Collection Update: Feb 13 – 20, 2018

6:21 am, February 14, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

RACE with the Blues on February 14!

6:21 am, February 10, 2018 Your watch has begun. Join Harrison "Psalm" Chang and one of the live designers for Maiev, for this episode of Brawl with the Blues! These two will break down what it takes to be an effectiv [..] View

HEROES OF THE STORM PATCH NOTES — FEBRUARY 09, 2018

6:21 pm, February 9, 2018 Our most recent Heroes of the Storm patch is now live containing balance changes to Maiev, The Warden. Jump to Section: Heroes Heroes Assassin Maiev Warrior Maiev Stats Basic [..] View

Heroes Brawl of the Week, February 9, 2018: Lunar Rocket Racing

6:21 am, February 9, 2018 There are many ways to celebrate the Lunar Festival. Food, gifts, ceremonies… and strapping saddles onto dangerously fast fireworks! Rules: Rocket Riding Heroes will automatically mov [..] View

Weekly Collection Update: Feb 6 – 13, 2018

6:21 am, February 7, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

Heroes of the Storm Patch Notes - February 6, 2018

6:21 pm, February 6, 2018 Our most recent Heroes of the Storm patch featuring Maiev, Voice Chat, and balance updates is now available for play. NOTE: Orange text indicates a difference between the PTR and Live patch notes. [..] View

An Update on the Current Ranked Season

6:21 am, February 6, 2018 Last December, we released several hotfixes to address bugs that were affecting matchmaking and placement matches near the start of the latest ranked Season. The issues stemmed from a combination of i [..] View

Heroes Brawl of the Week: February 2, 2018: Dodge-BRAWL

6:21 am, February 2, 2018 It’s time for a new brawl. Or has this one already happened? It’s so hard to keep track! Join us for a sand slinging battle for the ages, where you play as one of 10 identical mast [..] View

Opening Moves: Learning from the Pros

6:21 am, February 1, 2018 Throughout competitive Heroes of the Storm, we've seen some truly remarkable strategies and plays that have surprised pro players, casters, and fans alike. Despite new strategies coming to light on a [..] View

Weekly Collection Update: Jan 30 – Feb 6, 2018

6:21 am, January 31, 2018 Every week, we place a number of Heroes on sale and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that [..] View

Sign In

×

Sign Up

×
Page generated in 0.4104 seconds.
Site Engine