6:21 am, February 21, 2015
Last article, I talked about imbalances – the special strengths and critical weaknesses of Heroes that serve the game in some important ways. However, the differences between Heroes can lea [..]
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6:21 am, January 24, 2015
Most people have heard the term “a level playing field.” It means that the state of affairs is balanced, and is very applicable to sports that count on literal level playing field [..]
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6:21 am, January 14, 2015
It’s been a busy year for Heroes of the Storm, and at last Closed Beta has arrived! With today’s patch, we enter a new phase of testing, and whether you’ve been brawling [..]
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6:21 am, January 13, 2015
There are two basic kinds of design flow, which many designers call “top-down” and “bottom-up” design. The terms mean roughly different things between designer [..]
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6:21 am, December 9, 2014
A couple of weeks ago, I kicked off this blog by emphasizing the importance of matching Hero design with the fantasy behind our characters in Heroes of the Storm. By “fantasy,” we [..]
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6:21 am, November 20, 2014
Greetings, fellow brawlers! My name is John Hodgson, one of the designers on Heroes of the Storm. I’ve been here before during the Chen and Azmodan developer insight blogs. I’m sta [..]
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